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clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } ANet, what is the final word on Rit and Assassin expansion? - Page 4 - Guild Wars Forums - GW Guru
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Old Aug 28, 2006, 06:10 PM // 18:10   #61
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Hold on a second. Im Not sure this is relevant or not BUT!

These guys they tested out Nightfalls at leipzeg. Here we go!~
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When you sat down at one of those ten demo PCs you already had a premade level 20 character, with fixed professions based on the PC you had been sitting. Actually those got "auto-logged-in" somehow, didn't understand it really but didn't matter to me really. With the freedom to choose any PC we went for a Derwish/Mesmer and a Paragon/Ritualist with probably the same skillset as in the Nightfall PvP preview event.
Paragon Ritualist. Might be just for the beta, But it sure does bring hopes up
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Old Aug 28, 2006, 06:21 PM // 18:21   #62
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Quote:
Originally Posted by scrinner
Hold on a second. Im Not sure this is relevant or not BUT!

These guys they tested out Nightfalls at leipzeg. Here we go!~


Paragon Ritualist. Might be just for the beta, But it sure does bring hopes up
EVERYBODY NOTE THIS

the standalone Nightfall is not out or even completed yet.

they are testing the new classes on what is equavelent to a fully merged 3 chapter account where you will have access to all classes.
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Old Aug 28, 2006, 06:44 PM // 18:44   #63
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posted by Ghull Ka
Could you buy assassin and ritualist armor or skills in Tyria? No. It was illogical to assume that you would be able to -- they're unique to Cantha, after all. Nobody really had a problem with that, it just made sense.

Can you buy assassin and ritualist armor or skills in Elona? NO! It's illogical to assume that you would be able to -- they're unique to Cantha after all. However, logic be damned, people are really upset about this, and say it just doesn't make any sense.
Could you speak to the emperor in Tyria? NO! Its was illogical to assume that you would be able to -- they're unique to Cantha, after all. Nobody really had a problem with that, It just made sense. (PLEASE NOTE THE EMPEROR HAS ALREADY BEEN SEEN IN ELONA with RETAINERS 2 IN FACT)

http://www.guildwarsguru.com/forum/s...php?t=10026799

Can you buy assassin and ritualist armor of skills in Elona? (well that is the 10,000$ question? and the point of this thread.) AND NOT EVEN GAILE GREY HAS A REAL RESPONSE ON THE QUESTION. However you can make a paragon / ritualist for PvP AND IN PvE demos in Elona. Are paragons in Cantha... NO... so why are there Paragon/ Ritualists? In ELONA!

BUT AS YOU SAY

Quote:
posted by Ghull Ka
logic be damned

Last edited by GloryFox; Aug 28, 2006 at 07:05 PM // 19:05..
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Old Aug 28, 2006, 07:10 PM // 19:10   #64
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Quote:
Originally Posted by GloryFox
Could you speak to the emperor in Tyria? NO! Its was illogical to assume that you would be able to -- they're unique to Cantha, after all. Nobody really had a problem with that, It just made sense. (PLEASE NOTE THE EMPEROR HAS ALREADY BEEN SEEN IN ELONA with RETAINERS 2 IN FACT)

Can you buy assassin and ritualist armor of skills in Elona? (well that is the 10,000$ question? and the point of this thread.) AND NOT EVEN GAILE GREY HAS A REAL RESPONSE ON THE QUESTION. However you can make a paragon / ritualist for PvP AND IN PvE demos in Elona. Are paragons in Cantha... NO... so why are there Paragon/ Ritualists? In ELONA!

BUT AS YOU SAY
That's terrible logic. Now you're using the fact that an NPC emperor will be in one of the towns in Nightfall to say that we'll have new rit/sin skills. Let's see, when prophecies was created, what NPC wasn't created yet? The emperor. When Nightfall was halfway through completion, what NPC was created. The emperor.

The emperor was standing on the edge of a dock. He's most likely there at the main port city, the LA/Kaineng equivalent. He could be there requesting help from Elonians since his entire continent is in peril. Seems reasonable to me. He'd be safer fleeing to another country for a short time anyway to keep away from the afflicted.

Or is it possible he's just a familar NPC used to hold an event for the promotional preview event that those scenes were taken from? O.o Ya that's the one.

You're completely overlooking all the logic in favor of you being wrong. If you really want your god damned official quote I may look through the Dev logs to see if I can find em, but I don't feel like wasting my own time. Why don't you go through the dev statements about Nightfall yourself and see if you can find any reasonable support for your claims. The emperor being in the main port city of Elona is not reasonable support.
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Old Aug 28, 2006, 07:17 PM // 19:17   #65
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Whatever the outcome will be, it's about time ANet let the cat out of the bag. If we don't get skills/armor for non-core professions in campaigns other than the "native" campaign, FINE, I can live with it. (I'lll simply stick to core professions then.) But at least have the balls to admit it, tell us straight away, so we have clear facts to make our decisions for future character development. Quitt stalling us and stop this pathetic stonewalling tactics, ANet.

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Old Aug 28, 2006, 07:35 PM // 19:35   #66
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Now you're using the fact that an NPC emperor will be in one of the towns in Nightfall to say that we'll have new rit/sin skills.
I never said that we’d have new rit/sin skills... Truth is I don't know... NOR does anyone else posting here for sure. However speculation is a bitch and I want answers just like you do.

As for the post I made before I was showing the flaws of that poster by twisting what he had said to fit my point of view useing his logic.

Quote:
The emperor was standing on the edge of a dock. He's most likely there at the main port city, the LA/Kaineng equivalent.
I agree with you there, I think this might be the port city where our current HERO's enter the picture. Truth is I don't know... NOT does anyone else except ANET and they are not speaking of it.

Quote:
You're completely overlooking all the logic in favor of you being wrong. If you really want your god damned official quote I may look through the Dev logs to see if I can find em, but I don't feel like wasting my own time.
That’s ok I already have, and have based my conclusions on what I have found and quote my sources. I have stated once and I will state it again.

I believe there will be 8 starting classes for Nightfall 6 Core and 2 Flavor. I also hope that they do add skills for the Assassin and Ritualist to complete the classes. Hope does not die until Nightfall is released, OR until we have an official answer.

Quote:
Whatever the outcome will be, it's about time ANet let the cat out of the bag. If we don't get skills/armor for non-core professions in campaigns other than the "native" campaign, FINE, I can live with it. (I'lll simply stick to core professions then.) But at least have the balls to admit it, tell us straight away, so we have clear facts to make our decisions for future character development. Quitt stalling us and stop this pathetic stonewalling tactics, ANet.
/signed

Last edited by GloryFox; Aug 28, 2006 at 07:41 PM // 19:41..
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Old Aug 28, 2006, 07:39 PM // 19:39   #67
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Quote:
Originally Posted by GloryFox
Are paragons in Cantha... NO... so why are there Paragon/ Ritualists? In ELONA!
The Emperor in Elona: I defer to Moses above, who said it much better than I would have.

Paragon/Ritualists: If you own all three chapters, creating a P/Rt PvP only character will be very easy. If you own all three chapters, taking your paragon to Cantha, fighting to Senji's Corner and paying Senji 500g to unlock ritualist secondary will be easy. It seems wise to assume that the development clients (which are running on development servers) that are being showcased in Leipzig "own" all three chapters.

Furthermore, when I played on one of their development clients, all Izzy had to do was type "./makepvm" and my PvP-only character (that I rolled up in the standard PvP character creation screen) was now a PvE character, ready to rock through Gyala. So on their development clients, it's even EASIER to make a P/Rt. No journey to Senji's is required.


I, too, would like ANet to come out and officially announce that assassins and ritualists will not get any new skills/armor/goodies in chapter three. That way everyone who is crying about not knowing can finally stop and begin crying about "omg anet hates my assassin" instead.

Last edited by Ghull Ka; Aug 28, 2006 at 07:49 PM // 19:49.. Reason: bolded for clarity
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Old Aug 28, 2006, 07:44 PM // 19:44   #68
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Paragon/Ritualists: If you own all three chapters, creating a P/Rt PvP only character will be very easy.
Yes but it was a PvE demonstration for NIGHTFALL not FACTIONS.
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Old Aug 28, 2006, 08:01 PM // 20:01   #69
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It's Anet, they can add anything in their demonstrations...
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Old Aug 28, 2006, 08:06 PM // 20:06   #70
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Guys, the reviewers played a STORY mission in NIGHTFALL with a NEWLY MADE Paragon/ritualist.

I bet you wont be able to make primary Assassin or Ritualists in Nightfall, but there will probably be trainers for secondaries.

So:
New skills, secondary Assa/Rits : Yes
New armor or skins for Assa/Rit : No
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Old Aug 28, 2006, 08:29 PM // 20:29   #71
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Originally Posted by EPO Bot
Guys, the reviewers played a STORY mission in NIGHTFALL with a NEWLY MADE Paragon/ritualist.
Yeah man, but I played through Gyala Hatchery in Factions with a newly made pvp-only Warrior/Ranger.

We rolled our toons from a selection of Ch1+Ch2 skills. Played a couple matches. Then they typed in "./makepvm" on each of our computers, transferred us to Gyala Hatchery, and let us play some PvE.

It's a safe bet to assume that their development servers have Ch1+Ch2+Ch3 keys loaded. No reason not to do it, and hundreds of reasons to do it. So this guy rolled a P/Rt PvP only toon, the ANet staff used "./makepvm" and took them to a storyline mission. Makes sense to me.

Quote:
Originally Posted by EPO Bot
I bet you wont be able to make primary Assassin or Ritualists in Nightfall, but there will probably be trainers for secondaries.

So:
New skills, secondary Assa/Rits : Yes
New armor or skins for Assa/Rit : No
Again, if you look at how Ch1 interacted with Ch2, and apply, you'll see that there were no skills available for assassins or ritualists in Tyria, no armor for them, no anything at all. They're unique to chapter two, and it just makes sense that they won't be supported in chapter three.

ANet may decide to throw assassins and ritualists a bone here or there, but I don't expect it in the least.
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Old Aug 28, 2006, 08:31 PM // 20:31   #72
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some quotes verifying that
- you cannot create a Rit / Assassin in Nightfall
- Anets goal is to have new professions with *all* future chapters


interview with Jeff Strain Apr 19 2006
http://www.just-rpg.com/default.asp?pid=1885
Quote:
You will always be able to create the six core professions (the monk, elementalist, mesmer, warrior, ranger, and the necromancer), but professions that we introduce especially for that campaign can only be created if you own that campaign.
gamespy interview Jan. 11, 2006
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Quote:
Each release will sport two new professions only available to players who own those expansions
interview with Jeff Strain
http://www.just-rpg.com/default.asp?pid=1885
Quote:
our goal for professions was to introduce new ones in each new campaign.

doesnt answer the "bigger questions" about gear/skill support for As/Rit
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Old Aug 28, 2006, 08:34 PM // 20:34   #73
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Pretty much what Ghull Ka said. Again, it was just a demo, the creators can do anything they want with it. It's not the final product of the game.
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Old Aug 28, 2006, 09:05 PM // 21:05   #74
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Good post Ninna



maybe now ppl can shut up..
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Old Aug 28, 2006, 09:50 PM // 21:50   #75
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My thoughts summerised:

Elona will have a town like Kaineng - every prof will get armours here, like Factions.

Sins and Rits wont get new skills, as they're Factions specific chars

Core profs will get 26 skills each, and the armour mentioned above
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Old Aug 28, 2006, 09:57 PM // 21:57   #76
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Quote:
posted by Ninna
some quotes verifying that
- you cannot create a Rit / Assassin in Nightfall
- Anets goal is to have new professions with *all* future chapters
Thank you Ninna for posting thoes remarks and thank you for that wonderful commentary on the end.

Quote:
doesn’t answer the "bigger questions" about gear/skill support for As/Rit
I would like to point out that the lack of information does not prove its NON-existence. This is the stance I am taking. Just because I can't see gravity does not mean its not there. What I can see is the Emperor in Elona and PvP Paragon/ Ritualist. Does this mean SIN's and RIT's will get new skills?. .NO ... but it does NOT mean there won't be either. Speculation is making a scary specter again since this thread is one of many asking the same question. So thank you moderators for keeping this thread open.

Debate is great exercise of the mind especially when speculation is involved.

In the quotes posted by NInna the DEV's did not say that FLAVOR classes would no longer get support with each NEW chapter. They just limited the Starting classes to 6 plus 2 Flavor. Even with that model it would be difficult to come up with 20 new classes for the next 10 chapters over 5 years. That is balanced and working classes without to much overlap. It would be easier to develop an existing 12 to 16 classes into very well rounded models that work with about 200 skills each. Each new chapter would still have new skills and new storylines thus enticing the market for people who use flavor classes as primaries.
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Old Aug 28, 2006, 10:02 PM // 22:02   #77
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Well, you know what would really stop all of this pointless flaming about stuff WE DONT KNOW?! To paraphrase Tetris L:

Dear Anet,
Grow some balls and tell us that which will make us unhappy instead of springing it on us after we buy it.

Sincerely,
unienaule
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Old Aug 28, 2006, 10:14 PM // 22:14   #78
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Quote:
posted by unienaule
Well, you know what would really stop all of this pointless flaming about stuff WE DONT KNOW?! To paraphrase Tetris L:

Dear Anet,
Grow some balls and tell us that which will make us unhappy instead of springing it on us after we buy it.

Sincerely,
unienaule
Yes so we can get over it by the time Nighfall arrives and we can get on with our lives. Have some faith in your community before we get realy pissed off.

/signed
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Old Aug 28, 2006, 10:16 PM // 22:16   #79
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It's a bit excessive shouting at people to shut up, it's a valid question that ANet has not officially answered and people are asking for a response from ANet. Sure, there's rampant speculation that goes both ways as to whether there will be any new skills and/or armor for assassins and ritualists, but the basic idea is that people want to know whether two of the classes will have anything to look forward to other than new areas, quests, and missions. That's not a stupid question.

The only things that have ever been confirmed through quotes from ANet staff are:
  • There will be 300 new skills in Nightfall (oops, not confirmed by ANet)
  • You can only create chapter-specific classes in their respective chapter
  • You take any character you have created to any chapter you own
  • New features from Factions such as assassins, ritualists, new henchmen, and materials storage will not be available in the previous chapter (Prophecies) because if you want new content you must buy new chapters from now on
None of that is a definitive answer to the burning question, so that just promotes hopes and speculations.

Even if ANet does come out today and say "Yes, assassins and ritualists will get new skills and new armor if you bring them to Nightfall" or "No, assassins and ritualists will not get any new skills or any new armor if you bring them to Nightfall" it doesn't really matter. In several Gaile chats in the couple months before Factions was released they said "Yes, if you merge your account with Factions you will be able to create a new assassin or a new ritualist and start them in pre-searing Ascalon if you want." Then eight days before the game's release, they took it all back and said that you can only create chapter-specific professions in their specific chapter, but you can still take them to other chapters afterwards if you want. We even played the Alliance Battles in the PVE preview and got no word before release that they would be completely changed to gimp team communications. No matter what they say or show us, we'll never really know what we get until release date.

Long story short, although it would be really helpful to have them give us an answer about whether or not there will be new skills or new armor for assassins and ritualists in Nightfall, they can always change their mind and do the complete opposite up until first day Nightfall is available to play. As a side note, I have noticed that silence from ANet regarding potential rage-inducing issues usually means that people will be angry with ANet's decision on the matter, and they choose not to release info in an effort to not piss people off any earlier than they have to.

Quote:
Originally Posted by unienaule
Dear Anet,
Grow some balls and tell us that which will make us unhappy instead of springing it on us after we buy it.
Exactly...spill the beans already, it's not fair to try and hide the answer to important things like this.

Last edited by ducktape; Aug 29, 2006 at 12:42 AM // 00:42.. Reason: juicy quote
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Old Aug 28, 2006, 10:53 PM // 22:53   #80
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Quote:
Originally Posted by ducktape
The only things that have ever been confirmed through quotes from ANet staff are:
  • There will be 300 new skills in Nightfall
  • You can only create chapter-specific classes in their respective chapter
  • You take any character you have created to any chapter you own
  • New features from Factions such as assassins, ritualists, new henchmen, and materials storage will not be available in the previous chapter (Prophecies) because if you want new content you must buy new chapters from now on
None of that is a definitive answer to the burning question, so that just promotes hopes and speculations.
If anyone can find the direct quotes from ANet on these official things, it'd be helpful. I know they're official but I can't find the direct quote, and Glory Fox keeps wanting an official statement on the 300 new skills and a bunch of other stuff.

If we could at least get a quote on the 300 new skills then I don't see what other evidence we'd need to prove that there will be no new rit/sin skills in Nightfall.

300 new skills:
75 Paragon + 75 Dervish + 25(6) Core class skills = 300 skills all accounted for.

There's no room for any new rit or sin skills. How is this not enough to prove there will be no new rit/sin skills in Nightfall?

Last edited by TheMosesPHD; Aug 28, 2006 at 10:55 PM // 22:55..
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